Friday, December 13, 2002

There's an article at penny-arcade.com by one of the developers of the new Treasure Planet game. I found this bit particularly amusing:
What's it like working for Disney?

Couldn't have been easier. I'll admit, we'd never worked with Disney before, so we, like you, weren't sure what to expect. Would it be design pressure from above? How much nit-picking would we get from the movie producers? Would we get anything from them at all? Why did they shut down Mr. Toad's Wild Ride at Disneyland?


If you needed a reason to brave the heat and stink of Cornerstone next summer, let me provide one for you. You may have heard it here first.

Happy Birthday, Dan, the magnificent light/monitor man. My, you've come a long way, baby.

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